Publisher: Image Comics | Story By: Landry Q. Walker | Art by: Eric Jones
If all the world’s superheroes were gone, what would happen to those left behind? Walker’s Danger Club Vol. 1, collecting issues 1-4, tries to answer this very question.
DARK. That’s the single word I’d use to describe Danger Club, vol. 1, a story of teen-aged, superhero sidekicks left behind when their adult mentors head out to fight an evil threat in outer space and never return. Granted, the last teen-aged,-superheroes-left-on-their own comic I read was Runaways, which, while it has its dark moments, is also often light-hearted and funny. Danger Club? Not so much.
This is an unpleasant world: in Danger Club, when the superheroes go away, the sidekicks devolve into gangs, and delight in coliseum-style bouts to see who is ‘worthy’ of joining Apollo (son of Zeus, and the strongest “hero” left). Kid Vigilante, sidekick of the Red Vengeance, concerned with the direction his fellow sidekicks are going, is determined to gather others to him, and investigate his mentor’s disappearance. But who can he trust?
Danger Club, Vol. 1 is violent, bloody, and has a decidedly dark outlook, which wasn’t to my personal liking. However, it did make me wonder: what responsibility does one have if one has superpowers? Are you morally obligated to do something with that power?